


The character creator UI can now be moved like the game ui, just hide it and show it again and it’ll appear in a more accessible spot.The UI will now always react regardless of what’s between it and the camera, nothing blocks it’s interaction now.Selecting morph values from the sliders is now working correctly and not selecting things below the pointer.Returning to the character screen from game mode now works again.Stopped the characters moving a bit when rotated(i think i fixed this, its kind of hard to tell).Automatically add a character if you select game mode and haven’t added the character.I’ll continue to work on the project through Christmas with the hope of releasing something early in the new year.Ī new version of the engine is available which fixes some of the bugs that came out of the original release. Basic event driven sounds, which are again configurable and pluggable, have been added but this feature needs a lot of work. Migrated to VRTK to make the VR experience a bit more consistent with industry norms Pluggable extension framework for new features, so anyone can now add to the project without re-building from the base up Custom pose loader to allow more poses to be added without a new engine release. Pluggable asset pipeline to allow all kinds of models to load(currently I’ve only built out SFM and XNALara but more could be done with some time). No more editing files, you can now do it all while in game.(seen partly in the video above). However, I’ve been working working hard on the next version of the sandbox during my commutes and I’ve reasonable progress. Hi everyone! It’s been a very long time since I’ve provided any kind of an update.
